

A Short History of D&D
D&D(Dungeons and Dragons) started out as a boxed set. Yes, I said "boxed set." Eventually, TSR(the company that used to publish D&D before 3rd Edition) came out with 1st Edition AD&D, or Advanced Dungeons and Dragons. It was followed by 2nd Edition AD&D, and then 3rd Edition D&D(yes, that was when it went back to D&D). The current edition is called 3.5 Edition.
The Basics of D&D
(for those who plan on playing it)
To create a character, the first thing you do is generate your ability scores. There are 6 of them: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. As this paragraph is a bit lengthy, feel free to skip it if you don't care. Strength is just that: how strong you are. It affects melee(or close combat) attack rolls. Dexterity basically represents how agile you are. It affect ranged attack rolls. Constitution(not to be confused with the document of the same name) is toughness. It affects your hit points, or health. Intelligence is pretty obvious: how intelligent your character is. Wisdom represents your character's perception abilities. Charisma is force of personality, and is used in most interaction skills.
Next you select a class. Classes are divided into 4 basic groups: Combat, Skill, Arcane Spellcasting, and Divine Spellcasting. Combat classes have a lot of hit points, but don't do very much damage compared to certain other classes. Skill classes focus on using various skills, and tend to be the most diverse, as well as doing good amounts of damage. However, most of them have low hit points. Arcane spellcasters are a type of magic-user, and do a lot of damage with their spells. They have the lowest hit points. Divine Spellcasters focus more on defensive and healing spells. They have good hit points and decent combat ability.
Well, I don't want to bog you down withthe remaining details, so I'm going to shut up now. See you later!*
*(not really)